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[D] Ultimate Selection

Erhält man bei der ersten Eingabe eines Phase 17 DP's.
Erschienen am: 18.07.09

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Card of the day
Schreckliches Feuer / Tremendous Fire
Zauberkarte
Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points. ...Read more
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Booster & Beginner Packs

Beginners Pack 1 (Gelb)

Beginners Pack 2 (Blau)

Beginners Pack 3 (Rot)

Booster 01

Booster 02

Booster 03

Booster 04

Booster 05

Booster 06

Booster 07

Booster 08

Booster 09

Booster 10

Booster 11

Booster 12

Booster 13

Booster 14

Booster 15

Booster 16 "Pharaoh's Servant"

Booster 17 "Curse of Anubis"

Booster 18 "Thousand Eyes Bible"

Booster 19 "Spell of Mask"

Booster 20 "Labyrinth of Nightmare"

Booster 21 "Struggle of Chaos"

Booster 22 "Mythological Age"

Booster 23 "Pharaonic Guardian"

Booster 24 "The New Ruler"

Booster 25 "Descent of Union"

Booster 26 "Champion of Black Magicians"

Booster 27 "Force of Guardians"

Booster 28 "Threat from Demon Realm"

Booster 29 "Controller of Chaos"

Booster 30 "Invader of the Dark"

Booster 31 "Sanctuary in the Sky"

Booster 32 "Paharaonic Heritage"

Booster 33 "Soul of the Duelist"

Booster 34 "Rise of Destiny"

Booster 35 "Flaming Eternity

Booster 36 "The Lost Millennium"

Booster 37 "Cybernetic Revolution"

Booster 38 "Elemental Energy"

Booster 39 "Shadow of Infinity"

Booster 40 "Enemy of Justice"

Booster 41 "Power of the Duelist"

Booster 42 "Cyberdark Impact"

Booster 43 "Strike of Neos"

Booster 44 "Force of the Breaker"

Booster 45 "Tactical Evolution"

Booster 46 "Gladiator's Assault"

Booster 47 "Phantom Darkness"

Booster 48 "Light of Destruction"

Booster 49 "The Duelist Genesis"

Booster 50 "Crossroads of Chaos"

Booster 51 "Crimson Crisis"

Booster 52 "Raging Battle"

Booster Duel Terminal Season 01 "Synchro Awakening!!"

Booster Duel Terminal Season 02 "Invasion of Worms!!"

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[D] Ultimate Selection
Included cards
Effect Monster: 20
Trap card: 7
Spell card: 14
Total: 41
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This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
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When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned, destroy 1 Spell or Trap Card on the field. All face-up Winged Beast-Type monsters gain 200 ATK and DEF.
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When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned, destroy 1 Spell or Trap Card on the field. All face-up Winged Beast-Type monsters gain 200 ATK and DEF.
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Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
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Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
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Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.
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Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck.
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You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.
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Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
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Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
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Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster.
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When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
8
2900
2000
6
2300
1400
3
1000
600
4
1200
800
1
300
200
Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
4
1500
600
You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
2
650
600
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
3
700
1700
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 1000 damage to your opponent.
6
1950
2100
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist".
4
1900
1200
You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
4
1900
1200
You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
4
1300
1400
This card's name is always treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns.
4
1300
1400
This card's name is always treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that this monster destroys by battle.
4
1300
1400
This card's name is always treated as "Harpie Lady". All WIND monsters gain 300 ATK.
4
1600
1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
8
2400
1200
If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card.
1
100
100
By discarding this card from your hand to the Graveyard, remove from play 1 card from your opponent's Graveyard. This effect can be activated during either player's turn.
1
0
0
4
1400
900
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
4
1400
900
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.