1. [EnE] Lu
2. [EnE] Wulord
5. [AIR] Alpay
1. [PRO] Ying
4. [PRO] Steve
2. [EnE] Unique
4. [PRO] Whizzy
5. [TI] Kujax
Schreckliches Feuer / Tremendous Fire |
Zauberkarte |
Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points. ...Read more |
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Phase 001 Boosterpass "Stardust Rising
Phase 07 Duelpass "E-Hero Evolution"
Phase 08 Duelpass "Spellcaster's Unity"
Phase 09 Duelpass "The Lost Guardian"
Phase 10 Duelpass "Legend Ojamaster"
Phase 11 Duelpass "Dinosaur's Roar"
Phase 12 Duelpass "Rainbow Explosion"
Phase 13 Duelpass "Divine Judgment"
Phase 14 Duelpass "Absolute Darkness"
Phase 15 Duelpass "Dragon's Dominion"
Phase 16 Duelpass "Advent of The Emperors"
Booster 16 "Pharaoh's Servant"
Booster 18 "Thousand Eyes Bible"
Booster 20 "Labyrinth of Nightmare"
Booster 21 "Struggle of Chaos"
Booster 23 "Pharaonic Guardian"
Booster 26 "Champion of Black Magicians"
Booster 27 "Force of Guardians"
Booster 28 "Threat from Demon Realm"
Booster 29 "Controller of Chaos"
Booster 30 "Invader of the Dark"
Booster 31 "Sanctuary in the Sky"
Booster 32 "Paharaonic Heritage"
Booster 33 "Soul of the Duelist"
Booster 36 "The Lost Millennium"
Booster 37 "Cybernetic Revolution"
Booster 39 "Shadow of Infinity"
Booster 41 "Power of the Duelist"
Booster 44 "Force of the Breaker"
Booster 45 "Tactical Evolution"
Booster 46 "Gladiator's Assault"
Booster 48 "Light of Destruction"
Booster 49 "The Duelist Genesis"
Booster 50 "Crossroads of Chaos"
Greetings to our newest member: Raketenwerfer
[AIR] Alpay (4)
Chrischi (3)
Antei (2)
kaktus123 (2)
JulienMarcel (2)
[UD] FarinXIII (2)
[YFC] Sirion (2)
F1rz3n (2)
[GU] ShanGara (2)
BOBAH (2)
westsiide (1)
[KoH] SCHLAND1 (1)
Ghosthead (1)
[EC] Nars (1)
[DB] Lalena92 (1)
[TI] migueljoker (1)
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Rinnor (1)
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YGO-FAN (1)
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[TDS] dasher07 (1)
[VON] Tobi406 (1)
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[GU] Nuri01 (1)
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brucks (1)
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Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. |
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4 |
1400 |
1200 |
This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.) |
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4 |
1700 |
1150 |
An axe-wielding monster of tremendous strength and agility. |
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7 |
2600 |
2300 |
The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard. |
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4 |
1400 |
1500 |
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4 |
1200 |
1400 |
When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well. |
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4 |
1200 |
1000 |
When this card battles a monster, after damage calculation remove from play that monster and this card. |
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4 |
1800 |
200 |
If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. |
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5 |
1700 |
1500 |
Discard 1 Spell Card from your hand. Special Summon 1 of your monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase. |
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4 |
1700 |
1600 |
The warrior who can manipulate dragons. Nobody knows his mysterious past. |
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Select 1 Warrior-Type monster in your Graveyard and add it to your hand. |
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6 |
2200 |
1200 |
If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes. |
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3 |
1500 |
1000 |
Once per turn, while you control another "Six Samurai" monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead. |
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4 |
1800 |
1300 |
While you control another "Six Samurai" monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead. |
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For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points. |
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4 |
1400 |
1500 |
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
? Select 1 card from your opponent's hand randomly and discard it to the Graveyard.
? Send 2 cards from the top of your opponent's Deck to the Graveyard. |
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You can only activate this card during your opponent's Standby Phase. Your opponent cannot conduct his/her Battle Phase this turn. |
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4 |
1800 |
1500 |
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. |
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You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional 'Attack and Receive' cards in your Graveyard. |
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3 |
500 |
1100 |
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. |
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Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control. |
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4 |
1800 |
1600 |
When an Equip Card is equipped to this card, destroy the Equip Card. |
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4 |
2300 |
0 |
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect. |
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7 |
2500 |
2400 |
If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead. |
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4 |
1600 |
1600 |
A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. |
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Choose 1 or both of these effects:
-Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
-Equip this card to a monster you control. It gains 500 ATK. |
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4 |
1800 |
1000 |
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3 |
1100 |
200 |
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3 |
1200 |
400 |
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4 |
1500 |
1300 |
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5 |
1900 |
1000 |
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4 |
1600 |
1400 |
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4 |
1500 |
1600 |
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4 |
1200 |
1200 |
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8 |
3000 |
2500 |
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:
? Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.
? If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. |
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This card is used to Ritual Summon "Black Luster Soldier". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. |
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7 |
2450 |
1700 |
A monster destroyed by this card becomes an Equip Magic Card. Equip 'Sword Hunter' with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed. |
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6 |
1550 |
2500 |
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