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Restrict & Limit

Die Liste der verbotenen/limitierten Karten.
Gültig seit: 11.09.09
Card of the day
Schreckliches Feuer / Tremendous Fire
Zauberkarte
Inflicts 1000 points of Direct Damage to your opponent's Life Points and 500 points of Direct Damage to your Life Points. ...Read more
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ATK:
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Restrict & Limit
Booster & Beginner Packs

Beginners Pack 1 (Gelb)

Beginners Pack 2 (Blau)

Beginners Pack 3 (Rot)

Booster 01

Booster 02

Booster 03

Booster 04

Booster 05

Booster 06

Booster 07

Booster 08

Booster 09

Booster 10

Booster 11

Booster 12

Booster 13

Booster 14

Booster 15

Booster 16 "Pharaoh's Servant"

Booster 17 "Curse of Anubis"

Booster 18 "Thousand Eyes Bible"

Booster 19 "Spell of Mask"

Booster 20 "Labyrinth of Nightmare"

Booster 21 "Struggle of Chaos"

Booster 22 "Mythological Age"

Booster 23 "Pharaonic Guardian"

Booster 24 "The New Ruler"

Booster 25 "Descent of Union"

Booster 26 "Champion of Black Magicians"

Booster 27 "Force of Guardians"

Booster 28 "Threat from Demon Realm"

Booster 29 "Controller of Chaos"

Booster 30 "Invader of the Dark"

Booster 31 "Sanctuary in the Sky"

Booster 32 "Paharaonic Heritage"

Booster 33 "Soul of the Duelist"

Booster 34 "Rise of Destiny"

Booster 35 "Flaming Eternity

Booster 36 "The Lost Millennium"

Booster 37 "Cybernetic Revolution"

Booster 38 "Elemental Energy"

Booster 39 "Shadow of Infinity"

Booster 40 "Enemy of Justice"

Booster 41 "Power of the Duelist"

Booster 42 "Cyberdark Impact"

Booster 43 "Strike of Neos"

Booster 44 "Force of the Breaker"

Booster 45 "Tactical Evolution"

Booster 46 "Gladiator's Assault"

Booster 47 "Phantom Darkness"

Booster 48 "Light of Destruction"

Booster 49 "The Duelist Genesis"

Booster 50 "Crossroads of Chaos"

Booster 51 "Crimson Crisis"

Booster 52 "Raging Battle"

Booster Duel Terminal Season 01 "Synchro Awakening!!"

Booster Duel Terminal Season 02 "Invasion of Worms!!"

Statistic

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Restrict & Limit
Included cards
Normal Monster: 4
Effect Monster: 49
Fusion Monster: 2
Ritual Monster: 1
Synchro Monster: 2
Trap card: 21
Spell card: 51
Total: 130
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You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck.
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Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard.
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Destroys all of your opponent's Spell and Trap Cards on the field.
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Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
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Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.
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The controller of this card may activate Trap Cards on the same turn they are Set. Send this face-up card and 1 face-up "Mystical Beast Serket" you control to the Graveyard, to Special Summon 1 Monster Card from your hand, Deck, or Extra Deck.
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Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.
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Destroys all monsters on the field.
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During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard.
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Draw 3 cards from your Deck, then discard any 2 cards from your hand.
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Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
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Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
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Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
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Each player discards their hand and draws the same number of cards they discarded.
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Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of this turn, all the Machine-Type monsters on your side of the field are destroyed.
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This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
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Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control.
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When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
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Your opponent declares a monster Level. Then pick up cards from the top of your Deck until a monster that can be Normal Summoned is picked up. If that monster is the same Level as the one declared by your opponent, send all picked up cards to the Graveyard. If not, Special Summon the picked up monster and send the remaining cards to the Graveyard.
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Destroy 1 monster with the highest DEF on your opponent's side of the field.
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Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.
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Destroys all Magic and Trap Cards on the field.
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Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control.
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Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During the End Phase this turn, remove from play that monster.v
6
2800
2000
1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
6
2300
1400
1 Tuner + 1 or more Non-Tuner monster
Discard any number of cards. Then return the same number of cards from the field to the hand.
8
2400
2000
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card.
1
200
300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
1
200
300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
1
200
300
1
200
300
1
0
0
6
2400
1500
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
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As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
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This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
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You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
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You can only activate this card by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the cards in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck, and put it on the Deck Zone.
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At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.
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When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).
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Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points.
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Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
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All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
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You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck.
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When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
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Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s).
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Pay half your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
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1
300
400
FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.
4
1100
1200
When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
2
700
500
Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
1
300
250
3
900
900
FLIP: Destroys all monster on the field (including this monster). Both players pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are placed in the players' hands.
4
1600
1000
4
1100
1400
6
2300
2000
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
8
2800
2600
When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play.
4
500
1200
During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.
8
3000
2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once during each of your turns, you can select and activate 1 of the following effects: - Remove from play 1 monster on the field. If you activate this effect, this card cannot attack during this turn. - If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
1
300
300
8
3000
2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.
3
500
500
FLIP: Both players unite their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.
1
300
300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
2
200
100
2
900
400
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
4
1600
1000
When this card is Normal Summoned successfully, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. Also, remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.
4
1200
1800
When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.
4
1100
1900
During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battleing, until the End Phase.
4
800
1600
This card cannot be given as a Tribute. When this card is successfully Summoned or Flip Summoned, it appears on the Field in Defense Position. By discarding one Spell Card from your Hand you can Special Summon one Level 4 Monster Card from your Deck. The Monster Card Special Summoned using this effect cannot attack for the duration of the turn. You can only activate the effect of this card once each turn, during your Main Phase.
3
500
1400
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
4
1200
1800
When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.
6
800
800
4
1700
800
2
700
600
3
1000
600
3
300
200
This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
4
1500
1600
When this card battles with your opponent's monster, after damage calculation you can remove the opponent's monster and this card from play.
2
200
500
5
2100
1600
If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.
1
100
100
If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field.
3
1000
1000
4
1500
600
You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
3
900
300
4
1500
800
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
4
1800
400
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, the original ATK of this card becomes 2100. If this card attacked or was attacked, you can return it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
7
2800
1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field.
3
300
300
When this card is sent to the Graveyard, Special Summon 2 "Fluff" Token (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
3
300
500
The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)
2
700
600
8
2400
3000
3
1000
1000
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One", and "Left Arm of the Forbidden One", in addition to this card in your hand, you win the Duel.
7
2700
2500
When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage: *Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. *Effect Damage: Inflict damage to your opponent equal to the damage you took.
3
1000
1000
Once per turn, you can discard 1 card to Special Summon 1 level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
8
3000
2600
4
1800
300
When this card is Normal or Special Summoned, you can select and activate 1 of these effects: * Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control. * Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your hand.
9
3000
3000
3
400
400
Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard, until the End Phase. When this card you control is destroyed and sent to the Graveyard, draw 1 card.